Sci-Fi Movie Review: Passengers

Most of you are probably already aware that I liked this movie, as it made my list for the 2017 Dragon Award nominations for best Sci-Fi film. Part of that was a lack of other great sci-fi films in this last year, but that doesn’t mean that I enjoyed Passengers any less.

The concept of the movie is that a passenger of a interstellar colony ship wakes up from stasis early because of an error. He’s named Jim (I’m guessing a star trek homage?) and is played by Chris Pratt, one of the few a-list hollywood actors who I don’t find annoying. The first 20 minutes or so of the movie reminded me of Castaway starring Tom Hanks, with a man going a bit crazy while he’s alone, beard growing, realizing he can run around naked, but with cool sci-fi technical entertainment options. He’s unable to wake the captain and ship’s crew to get himself back into stasis, and he’s stuck with 90 years left on a voyage — alone. Truly a frightening proposition.

A year into the journey, he has learned to awaken another passenger, and he, after deliberating on how immoral it is to condemn someone else to the same fate as him, decides to wake her. Being the only two people on the ship, romance ensues and of course she eventually finds out that he woke her intentionally and that it was not an error, setting off the drama later. The ship errors compound until it’s a threat to kill everyone on board, and our heroes do their thing, pretty standard plot and romance with little in the way of surprises.

And that’s fine. I didn’t need to be surprised. The plot was fun. The actors were charming, with great lines that made you care for them. It wasn’t overly dark, overly scary, and honestly it could have been PG if they hadn’t had to have the sex scene with the A-List actors to be gratuitous.

The effects looked great. I loved the ship, the rotating sections, the loss of gravity at points, all of their futuristic food replicators and entertainment amenities. The bartender robot was great. It’s about the perfect starliner space setting.

Acting was 2nd to none. Jennifer Lawrence and Chris Pratt as mentioned before are imminently likable. Nothing to complain about there at all. Good range from laughter to fear to anger to passion from each of them. A+

If it sounds like the pacing could get a little slow in parts, it did. Like most modern movies, they could have shaved off 10-15 minutes and it would have been a little tighter and better. It still didn’t deter my enjoyment of it.

There is one scene where it went a little far for my suspension of disbelief when one character is floating lost in space, the other jumps out into zero-g to grab hold and save him. Getting that trajectory right having almost zero experience in null g…. I didn’t quite buy it, but it is a movie. Only having one bad instance like that I can give a pass.

Great romance, great sci-fi, all around recommended. I’ll actually watch this one again.

Discovering The Valiant: Bloodshot vol. 1 Review

Bloodshot vol. 1

And here I thought Harbinger was dark. This is probably the darkest Valiant comic I’ve read. What a concept. Bloodshot is a military weapon of a man filled with nanobots that repair him and give him superpowers. He gets beat to a pulp more than Wolverine. The military or secret ops or whoever is pulling the strings erases his memory when convenient, and fills him with stories for the mission. They’ve wiped his memory hundreds of time and sent him back out on suicide missions, where he’s taken out a crazy amount of people. The action, violence and gore level of this book reminds me of Garth Ennis’s MAX Punisher run, yikes. He’s on the run, meets up with the grounding character woman who doesn’t have powers, and the military chases after him with a living EMP called Pulse. I Had fun with it and found it hard to put down. The last page of this volume was pretty fuzzed and difficult to read from what looks like a printing error, but I was able to make it out. Overall, really dark, but I enjoyed it.

There are two artists on art duty in this, and unfortunately their styles don’t mesh at all. It seems like one’s used just for his flashbacks in an attempt to mitigate that but it’s a weird look, and doesn’t mesh well with the traditional comic look. It’s mostly fine at points, but there are some strange proportions and faces drawn in areas that look a little rushed. Art is okay, but not my favorite.

Overall, not sure I’m attached to the character, it’s hard to be, and I would have liked just a little more in terms of char development attachment to the nurse woman whose name I couldn’t quite read on that blurred last page, and with Pulse for that matter, but it’s a solid first book and I’m interested enough to keep reading. 7/10

Book Blast: The I’m Busy Writing Like A Mad Man Edition

Reviewing my new chapters of my forthcoming steampunk novel, For Steam And Country before getting it back to my editor for his work. Then I’ve outlined a new short piece for an anthology that I submitted to, then I wrote a 2,000 word outline for a potential comic series I’d like to develop, and then I have to pare down another short story for an anthology as it was a bit too long. Whew! Busy weekend.

But I promised last month that I’d be doing a Book Blast, similar to the Correia’s Book Bomb, once a month. And this is the last day of March! My big recommendations this month are:

Excalibur by Tim Marquitz – Space Opera pulp goodness. This has been so much fun to read. I haven’t finished yet as reading time has been limited, but I’m about 50% in and I highly recommend.

Aye, Robot by Robert Kroese. I haven’t gotten to this one yet, but I loved everything else in the series (a book and 2 shorts worth of material). It’s a Star Wars-ish spoof, it’s fast paced and hilarious. it’s next on my list after Excalibur.

And for the shorter work category this month: Lynessa’s Curse by Adam David Collings. Really quick read, short novella. It’s pure action/adventure in the classic sense.

Excelsior, friends! See you when I come out of this mad dash of writing.

Discovering the Valiant: X-O Manowar (2012) Vol. 2 and 3

Reviewing these together but as one post. Great comic. I think the #PulpRevolution should pick up volumes 1-3 of this immediately as a primer of “how it should be done.”

X-O Manowar (2012) Vol. 2

This picks up right where the first volume left off, with a potential alien invasion from the Vine looming, their planted agents conspiring against Alric in present day Earth, chasing him down and sending agents who get torn apart by him immediately. He’s so feral, so ancient, and it shows that he does not give a damn about anyone or anything. A truly desperate situation for our hero. Eventually, one of the alien plants defects and helps Alric as Earth is threatened with impending doom because they can’t stand that the suit is here. MI-6 is controlled by the aliens, who send Ninjak to take him out — a really cool character and foe, then friend to Alric. Tons of action, super fast paced, even faster than the first volume in a lot of ways, and equally as decompressed as we’re now 8 issues in and alien invasion’s been threatened awhile, and still hasn’t happened. Despite that decompression — I love it. The action’s fun, the characters are there to care about, I find this story super engaging and want all 13 volumes immediately so I can binge. the only thing that bugs me is I’m 8 issues in and there’s no reason for this guy to be called X-O Manowar. Why not Adventures of Alric?

Art has stayed pretty much the same through this volume. Not much has stood out and wowed me, and yet I’ve got nothing to complain about as well. I didn’t even check if the artist stayed the same, it flowed smoothly and didn’t bug me regardless. I suppose the artist did a good job on the MI-6 fortress, as that stood out as memorable to me. A big building with giant guns.

Loving it, can’t wait for the next issue. 9/10

X-O Manowar (2012) Vol. 3

If I hadn’t made, based on a one-issue pick up of the relaunch of X-O Manowar, the decision to fall in love with a comic company and universe, I would have simply by picking up X-O Manowar’s last run and reading through this third volume. Wow. This is pure action pulp adventure at its finest. Everything clicks on high cylinders in the story. Epic prophecy. Epic alien armies. A man raising his own army from the ashes. Hot redhead. This is modern pulp and it’s beautiful. It concludes the first major story arc, and answers some good questions, and gives us some great background for the Vine where a lot of things make sense now. We also finally see the term Manowar, and that starts to make sense. I’m very happy with how this has gone story wise, and though I would have added a little more romance personally and developed Shaana a tad more, it’s near perfect.

The art has suffered a little bit. The first couple issues in this volume were a fill in artist who was again, fine and servicable. Cary Nord then came back for the rest of the issues and I have to say his detail started to lack. I don’t know if he’s rushing issues or what, but it’s noticeable in a lot of panels, especially if comparing to earlier issues by reading through in a binge read. His attention to action though to maintain the fast paced read pretty much does make up for this, however. It’s very story-communicative if that details not there, and so overall I wouldn’t champion this book for its art, but I’m satisfied.

A brilliant comic work. Will be difficult to top this. 9/10

Discovering The Valiant: Shadowman Vol. 2-3

Last night I followed up on my reading of Shadowman Vol 1 with a volume 2 and 3 read. Though I’m going to condense into one post, though will review separately.

Shadowman Volume 2 consists of issues #5-9 which continue the plotline of Darque trying to get back to the regular world. He’s hooked up with the “King of the Dead Side” who is skull and bones, super creepy, great art. He lives in a giant manner separate, out of touch from even this dark reality of ghosts and ghouls. The king is named Samedi, and he takes over a host in the real world in spectacular and disturbing fashion. Shadowman is confronted with him and they form an uneasy alliance to work together against Darque, who is fast taking over the dead side. The takeover and all that is a bit rushed compared to the rest of the storyline, without much development. I think they could have taken a little time to tell us more of who Darque was, but with a name like that and the whole dead side ghouls, we get that he’s bad, and we do have a fast paced action story to deal with on top of that. It’s something that could be explored more. There’s perhaps a bit too many concepts and factions here with Darque not getting explained, Samedi the same, then the Brethren who we know little about, and then Shadowman’s group, the Abettors – we know just as little about them. It still works as a story even though I’d like some more depth, definitely leaving room for future installments to develop these. If they had been developed prior to this confrontation, however, it would have exceeded the emotional impact. Still, because of the fun pace, I thought the story was great.

The art is great too. The problems I had with the coloring in the first volume seem to have gone away here, even with the first issue. I don’t know if the colorists got better or they switched, I didn’t notice. About the middle of the volume, the artist leaves and gets replaced with several. Some people say they found that jolting, but I thought it was fine. Wasn’t up to the standards of issues 5-6 in the volume, but still rather on the excellent side. This volume overall and storyline I rate a 9/10 as it could have had a little more to make it perfect but I am very much intrigued with the character.

Then there’s Shadowman Volume 3. This one starts with a #0 backstory and has 10-12 in addition to that. And the series starts to lose focus fast.

#0 is a backstory of Darque’s sister, which is intriguing and interesting. It shows how she’s connected to the Bonifaces, the origin of Shadowman through magic, and how she came to be. I was almost hoping they wouldn’t introduce her yet, as we had so much to learn about Darque himself, which we get glimpses of but still not a full picture here, and of Samedi and the Abettors…. All of which gets dropped. I like the art here, but it reads like a back story despite trying to make it into something. Good history, but it’s an info-dump of an issue. What’s weird is that issue #10 doesn’t further the current storyline either, but delves back further into backstory again. The series really goes off the rails a bit here. I’m glad for the history, but some of this should have been intertwined in the last story arc, and some of it with the sister should have been saved for later when she makes an appearance in the current timeline. After that, we get a bizarre Halloween Special for #11, which isn’t connected to anything and ignores a lot of the storyline for a quick fight-fest. Issue #12 devolves further into a series of vignettes by different writers and artists, like they couldn’t keep the team together to work on the storyline. These add very little to shadowman, and I had to force myself to read them. It was rough. I think we had an epic start for the first volumes, with some cool history unfolding, and then the rough times came.

The art in this collection varies in quality wildly. It’s all over the map and seems to get worse with each subsequent issue. Kind of sad to watch, as this had a lot of potential. Overall, the backstory of 0 and 10 are okay, but skippable, and 11-12 aren’t worth the read. 5/10

Discovering The Valiant: Shadowman Vol. 1

I’ve mentioned this last week how excited i was about the Valiant Universe, because of the relaunch of X-O Manowar #1, which hooked me immediately, so much that I grabbed a trade of the original 1992 Shadowman series… and if you’re already confused because I’m dropping titles without context, don’t worry, I’ll catch you up:

Valiant Comics started in the 90s, it went for a time, then got sold if I’m not mistaken, with Acclaim focusing on video games and then subsequently killing their titles. Valiant returned in 2012 with a relaunch of X-O Manowar, Shadowman and Archer & Armstrong, then launching into a comic universe with about a dozen different series. I picked up a lot of these trades at half price books, as someone had apparently read most of their line:

I read the original 90s Shadowman trade thinking that it would give me some context for the current one, but it appears that the Valiant titles since 2012 are a fresh reboot, no prior knowledge required. This is both cool and kind of a bummer to me as I liked the first incarnation quite a bit.

This version is by Justin Jordan and Patrick Zircher. Shadowman is again Jack Boniface, but the character has completely changed in the Issues 1-4 that are collected here. His parents were involved in this past Shadowman history and were killed saving the world. Jack now works in a museum in New Orleans, and the setting there doesn’t feel as crucial as it did in the first incarnation. There’s an otherworldly plot going on — and this is where I think the world building that Jordan did surpasses the original by leaps and bounds. The villain Darque is trapped in some other dimension, trying to get here. Shadowman can use his powers to travel between this world and a world of the dead, which he can traverse only in darkness or through the shadows. He meets a gal Alyssa Miles, who with her partner, are trying to cultivate him into the hero he’s supposed to be, a sort of chosen one storyline. I find this works really well. There’s a conspiracy of evil rich dudes that are summoning otherworldly evils, and then we meet the villain of this arc — The Twist, a pretty creepy demon character who reminds me of Princess Mononoke’s demon infested animals with the weird demonness kinda living atop the skin. The storyline is pretty solid, and I like the depth that they’ve gone to to make Shadowman feel like it’s got a bit more to it than the last version had. The different worlds/planes are very interesting and I hope to see them developed more as the series goes on.

The art is decent, but I did read this right after XO Manowar’s new iteration, in which the art is jawdropping, so I am comparing to that and it doesn’t quite hold up. I don’t think this has to do with the line art so much as the coloring. The lines are quite fluid, there’s always action going on, something about the eyes or faces gives me the impression they’re not real, I can’t pinpoint it down, but it’s not a big deal. Zircher’s demons/undead/spirits is where he shines though. These come across as a really unique imagination and I think it makes the book.  The colors though feel a little bit too much like digital flats for the dark storyline that’s going on here. I don’t feel a ton of impact from light sources and it doesn’t leave me super excited. It’s servicable but the tone doesn’t feel right for Shadowman in that regard.

I found this story to be pretty darn fun, overall. It’s good, and enough to make me interested in more volumes. I like how this reboot has gone compared to the original, having read them back to back. A solid start to the series. 8/10

Retro Comic Review: Valiant Masters: Shadowman Vol. 1

This book collects Shadowman #0-7 from Valiant Comics’ 1992 run and some character info from Darque Passages #1.

Shadowman is an interesting comic. It has a hero in New Orleans, in the Bayou, dealing with the swamp, the nightlife of the city. He’s definitely of that “dark vigilante” bent that came out of Frank Miller’s Batman and Daredevil in the 80s, which has almost become a cliché as we’ve seen every hero go through that phase. I do have to remind that this is from 1992, when these ideas still were fresh to the market, and the changing superhero dynamics show as the character settles into who and what Shadowman is over these issues.

I picked this up because I was so impressed with Valiant’s recent release of X-O Manowar #1 that I wanted to learn about the Valiant comic universe more. When I was a kid, I missed this as my allowance only stretched so far for comic books, and by the time I got older, Valiant comics were out of production. They came back again in 2012 but just crossed my radar recently. Dom over at Heroes and Villains Comics in Pleasanton recommended the new Shadowman from the rebooted 2012 universe, and I wanted to get a sense for who the character was in the beginning.

The book has an array of writers and artists even over the first 7 issues, many co-writing with Jim Shooter, of whom I am a pretty big fan of his Marvel work. It seems like Bob Hall settled in as the regular series writer toward the end (I haven’t researched enough to confirm), and he has a great track record as well.

The book follows Jack Boniface, who is a jazz saxiphone player at a nightclub by trade (a cool profession) who has some strange woman seduce him, and finds himself drugged and thrown into this strange world of shadows. By coincidence or design, when he flees her apartment, he finds a mask which gives him strange powers at night, turning him into Shadowman. The powers and what they do are a bit undeveloped in the first arc here, which we learn a bit more about in the #0 issue and in the summaries at the end of this book, but it’s clear enough that he’s a vigilante with super-strength and speed and that mask sorta takes him over and has a consciousness all of its own.

The first couple stories are Shadowman beating up some baddies – child slave traders, drug dealers, that kind of thing. I sort of liked that we had that real world bent to it where it’s not a strange monster of the week, but he fights actual crime that we’d see.  Each issue does tell its own story, which is nice, and something we don’t get with modern comics. The dialogue, especially internal, can get a bit cheesy at places, definitely an older comic storytelling, but it didn’t throw me out of any of the stories.

What surprised me was the Unity crossover issues – which they flung this character into after only a couple of issues – actually intrigued me. I hate crossover events with the bigger companies, as they often make it very hard to follow what’s going on in the tie-in books. Shadowman here had his own story in the future, got involved, fell in love with this gal Elya in the future over a course of several months there, and then a couple issues later pops back out in the swamp to find that he ahd only been gone a few moments. For the next issue, he pines over Elya, and then I don’t see any more info about here again after that. I am not sure if that gets pursued later, but that would make for quite an excellent storyline in my opinion, having found love in the future and being willing to do anything to get her back. Unfortunately I don’t think there’s any other shadowman collected editions of those comics so I won’t get to find out if they did pursue it.  That was the most interesting storyline of the whole book, and it also gave this looming prophecy that Shadowman would be killed in 1999, which is interesting.

I mentioned Shadowman’s powers and history gets retroactively developed in later issues and the #0, where we meet this evil spirit-vampire-something dude Darque who has been plaguing humanity for ages. He has a sister who’s involved in the occult, and they appear to be pretty interesting characters and foils for Shadowman as well. With the end of the collection, we see their origin in a sense, but we don’t see how the character plays out for Shadowman and how important he is. Judging from the 2012 reboot, I’m guessing Darque played a big role in later comics as well.

The art is of varying quality, something I’d just say is “okay” for the early 90s, and wouldn’t be all that acceptable today. I know Steve Ditko did some work, which is nice, but a lot of the drawings look a little stiff and there’s too much of a grit-teeth factor for realistic faces and the like. I notice a lot of the action kinda happens “between panels” too like we’ll see Shadowman leaping, next panel the baddie is down. It takes away some of the tension because of that.

I also don’t know if the original colors were like this or if it’s just a bad scan – but the whole book comes off as a little grainy and not right. It’s still readable and legible, but definitely gives an appearance of lower quality than the outside jacket which looks awesome.

Overall, I enjoyed Shadowman, had fun with the book. I like the character and the world and I would read another collection if this if there was one, mostly to find out what the deal is with Elya from the future.   7/10 overall.

Kong: Skull Island

This triggered me. Triggered me so hard in the heart. Because I miss that gorilla, okay? Harmabe, up in heaven, if this movie isn’t a testament to you and your sacrifice, I don’t know what is. He was a good gorilla.

Anyhow…I don’t get to go see many movies, other than Pixar or little kiddie ones these days, as I have two little children who don’t really allow much time out to do such things. But I had a surprise babysit last night, so my wife and I went out to the theater, some thing we haven’t done in a long time. Kong wasn’t on my radar at all, having seen a single trailer awhile back and dismissed it, until author Dan Humphreys talked about how much he enjoyed the movie. That made me interested.

Even though this was at its core a monster movie, this had the makings of a classic adventure film that ended up being a lot more fun than most movies I’ve seen in recent years. The characters were likable, and had a lot of difference between them, which was neat having several main characters. We had the poindexter, the beefy adventurer, the good and the bad of the military, the girl who’s got both brains and beauty, the quirky Fox Mulder guy, the even quirkier soldier out of time. All of them were great, and i was happy to watch it from the standpoint of who the heroes are.

The film provided adventure at every level, and a lot of little fun one liners to show they weren’t taking a giant gorilla too seriously. There were good comedic moments, good character moments and heavy monster action. Of course there were times where it’s tense and has the audience jumping as well, but overall, I was happy to see that this movie wasn’t really dark. It just provided a lot of fun.

I think it probably could have been 10-15 minutes shorter, went on for a little bit too long and really worked hard to reinforce things like THESE MONSTERS ARE SCARY, which we already knew, didn’t need like 5 scenes of that.  KONG HAS TENDER SIDE… they did a few times as well. So a little repetitive in spots on the pacing, but it didn’t negatively impact the movie much. CGI of course was over the top, but that’s to be expected there days.

I thoroughly enjoyed it. They did a great job where I was expecting something not up to par. And there are some Harambe parallels, but I’ll not spoil those for you.

Comic Review: XO Manowar #1

XO Manowar #1 came out yesterday, a relaunch by Valiant comics who already relaunched the 90s property in 2012, which from my cursory look on the internet met with great reviews. I’ve actually never read either prior incarnation of XO Manowar, and am coming at this as a new reader, which probably is most helpful in a review for potential new readers.  My cousin had the #1 variant back in the 90s, shiny cover as I recall (I could be wrong, it was the 90s) but I never picked it up, already having my budget in comics extended far more than it should have been. I’m not sure why I missed the original relaunch, but I did, and it looks like it had a pretty successful run.

This new incarnation is written by Matt Kindt and drawn by Tomas Giorello, neither of whom I knew much about before yesterday and doing a cursory google search. Frankly, I think the time is ripe for Valiant to be doing a relaunch of something anyone might have remotely heard of from the 90s. Going into comic shops lately has left me scratching my head. I’ve been STARVED for something new to read that catches my eye. I saw the work via Twitter that Valiant was doing by supporting local comic shops and really getting out there for retailers, and, as the former owner of a comic shop myself, that impressed me as well. The team looks like good, intelligent people. The kind I like to support. The question is, how is the actual comic itself?

What drew me in was the cover. The bright yellow with the huge logo and a Star Wars/ Princess of Mars style art on the cover that screams classic adventure sci-fi to me. It’s gorgeous, bright, fills me with anticipation to open up the book.

Inside, it starts with a scene of a guy who’s kinda “retired” from adventuring, farming, just doing his thing. It reminds me a bit of Rogue One’s opening where the bad guys flood in and force the guy back to work. This had the guy forced into military service. We see within the first few pages the guy is strong, cautious, wise, has a history of adventuring with some weird gadget thing, is alpha and good at getting the girl (even ones with tails…) and someone you generally want to root for as a reader. The army looks like a cool sci-fi group, further reminding me of Princess of Mars or classic adventure fiction.  I like how the aliens refer to him as “Aric of Urth” which if you say it out loud makes sense how it would be twisted like that by a foreign culture.

Adventure ensues, as our hero goes into a hopeless suicide mission of a military situation, people dying all around him, he runs a gauntlet of death and cool sci-fi devices against aliens, with a hopelessly undermatched group. He uses both his wit and strength to guide him through the situation, totally as a solo individual and without some powers, which I assume are going to come later through the mysterious orb that was introduced in the book. It’s somewhat decompressed like modern comics, building to a trade sized story for sure, but at the same time I feel like I did get a full helping of story, unlike a lot of comics these days. It helps that they did a 40-page issue—and my first thought was how are they going to make money at $3.99 with this any pages?  Perhaps it’s meant to be a loss leader, but I was happy with how much I got on the story front. Kindt did a fantastic job of providing real adventure, bringing me back to the golden age of sci-fi storytelling that makes me yearn for more.

The art is great as well. I would say this is completely top notch, far better than I would have expected from a small publisher. It outdoes most Marvel/DC books I saw on the shelves. Good expressions, great detail work, wonderful shading and lighting effects. The artist drew some super creative gadgets and aliens too which look fantastic, unique and memorable. I really couldn’t have asked for better on this book.

Overall, it’s just a teaser of a story. We have our hero operating without his powers, running the gauntlet, being called back into action, and we’re still waiting for more. It’s a little tough to judge until the full arc comes about, but if Kindt continues with the brilliant adventure fiction as this book gave us a glimpse of, with homages and respect for the past pulp era, I think we may have 2017’s best comic book on our hands. As a new reader who’s never looked at Valiant or XO Manowar before, I was given enough info for this to be a perfect starting point, and the story gripped me from there.

Appendix N and #PulpRevolution people – this is the horse we should bet on. I think XO Manowar may be right up our alley, and highly suggest you take a look for yourself. Even though I said in past blogs I’m done with pamphlet comics with the way trades have taken over, I can’t wait for #2.

Comic Review: The Invisible Republic Vol. 1

UPDATE: After I leave a positive review of their book, both @GabrielHardman and @CorinnaBechko blocked me on Twitter. Very weird. Do they not want positive reviews of their book, or people reading them? Do they just block reviewers? Is there a worse intention of that blocking there because of my whistleblowing of the comics industry’s bigotry? If someone would like to message them and ask, I’d like to clear that up before leaving endorsements of them up! 

A fun fact is I used to do a series of comic reviews on the website True Believer Reviews, and had interviewed a lot of great comic writers from 2009-2013 or so. My own writing took precedence at the time, but now I’ve learned to knock out reviews pretty quickly, and with a comic-based audience, I figured I’d pick that back up again, true believers, so we can discover fun and interesting reads together. I’ll be doing trade paperbacks only for the most part, as I find pamphlets to be mostly pointless in comics these days.

But you’re here to hear about Image Comics’ invisible republic by Gabriel Hardman and Corinna Sarah Bechko, which I picked up after seeing a positive review on my favorite reviewer, The Injustice Gamer’s, blog. Continue reading