Comic Review: Golgatha

I picked this up because I saw a kickstarter that had a science fiction comic, and those are pretty rare. It looked very heavy on the SF, which I was excited about. So how did the story break down?

Golgatha is the story of colonists who get sent on a mission to colonize a new world on a sleeper ship. When they get there 80 years later, they find that there’s already a robust colony set up, and that technology was discovered that surpassed where they were at, making them redundant. The world promises to be different and disorienting, and conceptually, what a cool idea. Unfortunately the book breaks down from there.

There’s four parts here, four issues, and the first whole issue is spent on showing us a character who is really dark, did some dark things for the military, and basically is getting forced away from his home after his wife disowns him. That’s the main crux of it, not much sci-fi at all. This is very much too dark for my tastes, and the pacing and way it played out reminded me of those mid-90s comics that tried really hard to be edgy. I ended up liking the character well enough to continue.

Now on the kickstarter and on a full page here — we get introduced to this crew of this sleeper colony who has all these skills, do different things and…. then never appear in the issue. The colony ship crashes and so the promise set up by these introductions evaporates immediately. We’re reintroduced to the “you’ve been gone a long time…” new cast, and find out that the head of the world is the main character’s grandson.

Now the colony is huge, like a big city, and… we don’t get to see much of it. We’re told there’s a culture that’s very different, told there’s no place for soldiers anymore (later there are soldiers and battle drones). We never see anything, however.

A crisis gets explained to us in issue 2, where someone basically suicide bombed the city, and we don’t really get much clear explanation of that other than the colony leader’s ex wife disappeared years ago after finding some “anomaly.” Another interesting premise, cool concept, and comes back with some poor execution. We get a lot of talking, a romantic plot that doesn’t quite work out with the only other survivor of the colony ship (the others I guess died after that intro page) and a really slow build. These first two issues could have been used to set a way more epic stage for issues 3 and 4, or show us some of the culture of Golgatha, something. ¬†The character set up was fine but I keep seeing “oh this is cool…” and then it misses the cool parts.

In issue 3, they set out to find the lost ex-wife of the colony leader, they find her after a little bit of cool action, and it gets kinda cool again. A small twist is set up and I’ll try not to spoil it. From this point on, the story flowed pretty nicely, albeit still with some pacing issues to the more interesting elements of the story.

The action was very light, the promise of “needing a soldier” — well they didn’t really need one. The main character could have had any background and really done fine with what was thrown in front of him. The scientist that also stated how smart she was several times, and also went in some weird Bhuddism stuff… also wasn’t really needed. She could have not existed in the story and it would have proceeded fine, and maybe given some more pages to try to flesh out some of the cool alien stuff, the cool world, and the cool missing doctor influenced by the anomaly stuff a bit more.

While I hit the pacing for several pages of talking that didn’t go anywhere, some odd religious references that didn’t quite feel natural, introducing some concepts (like the colony’s AI) that didn’t really get used for much, it did flow very well. I read this very fast and in one sitting, so the comic didn’t drag, despite its diversions.

The story was alright at the end, and though I really picked it apart. I didn’t hate it. I don’t regret reading, and it wasn’t boring for the most part. And most importantly — there were no politics in it! It just went on a lot of little tangents that didn’t come anywhere near to fruition, and hit a lot of backstory that really didn’t matter to the plot. The side vignettes in the kickstarter version are pretty interesting, enjoyed those, but the “science “content at the end was skippable.

Art wise… it looked like a high quality web comic,¬†though not really the standard with which I was used to whenever I picked up a Top Cow book. It was fine, serviceable, but some of the colors blurred in the cooler moments — like when they were falling into the chasm, and it wasn’t as evocative of action in those points where I would have liked. It just came off a little flat, which didn’t help with the oddly paced storytelling.

I don’t love blasting things I read, and sometimes I just choose not to write reviews because of that, but, it’s on my mind, and unfortunately, I also have in my mind what I’d have done to fix it if I had written it. The issue does end with a cool action sequence and some changes that are interesting — and a really intriguing concept again for a promised volume 2. The concepts are cool all around, and they have a lot of them, I just think this needed a lot more tightening up at the end of the day.

6/10

Leave a Reply

Your email address will not be published. Required fields are marked *