In his latest video titled “Gamergate 2: The Fempire Strikes Back” RazörFist makes the valid point that those like Anita Sarkeesian involved in the Gamergate scandal were never defeated, they merely went underground, and warns again that Sweet Baby Inc is merely a cog in a much larger wheel.
In RazörFist’s inimitable way, he mocked the trend of anxious reboots extending to every corner of entertainment in 2024. The failures of films like Total Recall and Robocop sparked widespread disappointment, prompting even historical figures like Sergey Eisenstein to decry modern cinema. Halloween reboots proliferate, and now we have the resurgence of the infamous Gamergate controversy, initiated by the collusion among games journalists to suppress gamers. This underscores the infiltration of Marxist ideologies into the once-politically neutral gaming industry.
RazörFist points out that the roots of the Gamergate conflict trace back to the corruption and political bias in gaming journalism, a topic explored in his series “The Downfall of Gaming Journalism.” While leftist ideologies had long influenced academia, cinema, and comics, gaming was seen as immune due to its perceived status as children’s entertainment. However, as gaming surpassed Hollywood in profitability, leftist activists sought to exert influence, sparking the Gamergate movement.
RazörFist says that Gamergate’s fallout mirrored the upheaval of the House Un-American Activities Committee hearings, with gamers rebelling against perceived ideological coercion. This marked a significant departure from decades of leftist cultural dominance, leaving proponents of Marxist ideologies reeling.
According to RazörFist, Anita Sarkeesian, a central figure in the Gamergate controversy, epitomizes leftist activists’ post-Gamergate strategy. Despite her organization, Feminist Frequency, facing financial troubles, Anita Sarkeesian remained influential as a gaming industry consultant. Games like Dishonored 2 and Prey have incorporated her suggestions for inclusive content, while industry events like GDC now emphasize Marxist literary influences in game development.
As RazörFist pointed out, the tactic of infiltration and influence extends beyond Sarkeesian, with a broader push for ideological conformity in game development. Localization efforts, once aimed at preserving cultural nuances, now serve ideological agendas, leading to a gaming industry increasingly dominated by diversity hires and politically motivated decision-making. As RazörFist put it: “And if you’re impatiently asking why I’ve only uttered the word “Sweet Baby Inc” once in this video, understand it’s by design. Because “Sweet Baby Inc” is just one woke spoke in a wheel big enough for Movie Bob to wear as a belt.”
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RazörFist stated what we have seen over the past decade since Anita Sarkeesian and the rest of the cabal were exposed: This ideological shift is having profound implications for gaming, as once-meritocratic standards give way to political considerations. The result is an industry more concerned with ideological conformity than artistic innovation, effectively indoctrinating players through subtle messaging embedded within game narratives.
RazörFist concludes that the Gamergate controversy of 2014 marked a turning point in the gaming industry, exposing the infiltration of leftist ideologies from people like Anita Sarkeesian and triggering a cultural backlash against ideological coercion. In his own words: “The result? An industry that once excoriated anything but development quality and incentivized meritocracy, sporting more diversity hires than the average McDonald’s commercial and hiring hacks at a rate to rival Disney+. And speaking of hacks, it’s an effective way to indoctrinate children precisely because it”
What do you think of RazörFist’s remarks on GamerGate? Leave a comment and let us know.
Chuck Jose says
That wedding picture of her is Beyond Fake.
Anti-Rationalist says
Her LARP is a revelation that she has lived a lie.